The arrival of the latest character class(Rogue) recently made public. I would like to share my opinion and that of others on the characters coming to the to date Diablo 4. Some background information hereI was a player of Diablo I and II for many years after they came out, and I still use Diablo 2 & 3 and am looking forward to the revival in the coming 4 launch. There are a lot of some ideas floating around of which characters to introduce the next game, and I'm just trying to get this out as clearly as it is.
Myself and every player I've ever played with and continue to play with, believe I can say that Diablo 2's Diablo 2 roster was THE perfect team and must be celebrated in Diablo 4. The roster has so far been Barb, Druid, Sorce and Rogue confirmed. There's no reason why we should leave out the Paladin or Necromancer and not to keep the base. You can spice them up with a fresh perspective or purpose if necessary, but don't forget the base. Based on what I've read, the Rogue is an amalgamation from Assassin as well as Amazon. If that's the case, I'm happy with the idea.
There are spiraling ideas I've read about that are totally new ideas for classes or twists to new classes . I'm okay with a twist, but totally new What's that? It was a flawless ending of story. For instance, the number of complaints regarding The Witch Doctor and Monk from Diablo 3 still are heard until the present day. They were just whack. It was a nice attempt to try something new. It didn't quite hit the right spot. It's more of a wish that the Paladin/Crusader/Warrior from the light and Necromancer make it onto the roster and not some strange hybrids or even out of Diablos characters from the storyline appear and try to take over the show and then dump the roster which already has so much depth and style. If it ain't broken don't fix it.
Barbarian Melee Tank with dual wielding abilities Druid - Melee formshifter and elemental controlcasting/casting and healing spells. Sorceress - Designed damage caster, arcane and elemental spells Rogue - Adaptable ranged and/or Melee stealthy Paladin - Melee with formidable Defence or Offence abilities with party buffs. Necromancer - casting dark magic/ corpse destruction and summoner with crowd control effects. Assassin or Demon hunter (unless they have molded the abilities of assassins to become the Rogue) A bursty Melee or Ranged stealth fighter that uses traps and tools to help with crowd control...
There is no reason to allow to allow the Diablo franchise to break away from this fantastic and imaginative lineup that truly communicates and creates the mood for the game and the storyline of the game. I'm sure you've heard the expression "out from the same old" but I can't emphasize enough that each Diablo fan I speak to and play with is in agreement with this team.
Given that they've already created some characters, and their history in the context of Diablo. Modifying them too much or eliminating some characters for the sake of creating something different doesn't make sense. The story will be a brand new one, built on and continuing the storylines of the last three games. The bosses will feature new as well as the enemy types, towns and zones will be new and gameplay, objects new, spells and graphics fresh. However, I suggest we keep this amazing collection of imaginative characters from the past 20 years alive while we take their stories through the sanctuary of the new game. Are you with me?