Vitruvius was a metallurgist, mage, inventor, craftsman, and so abounding added abilities ... there were few minds as ablaze as his.
Within the Workshop, he did so abundant in his bid to save his assistant, one could anticipate he had no banned to what he could achieve.
But aural the Astral and Attributes rooms, the charlatan discovers just that: Vitruvius had a limit.
Within the worlds of science and magic, Vitruvius had few peers.
In the Astral Room, Vitruvius attempted to accouter the energies of the Astral plane. But for all his efforts, he could never absolutely 'sync' with it. A few weeks of trial, effort, and analysis led him to the Druids of Taverly. There he befriends a Druid who tries to advise him the accomplishment of Summoning.
Vitruvius tries and tries, but for once, the old metallurgist begin something he could not master. He accepted the attempt of Summoning. How to animate pouches, how the spirit apple works and how to collaborate with the alcohol within.
But with him ... something was just ... amiss ...
Not anybody has the accommodation for Summoning. Those that do, may accept never bedevilled abundant abeyant above summoning a Chicken or a Snail from the Spirit Realm.
Vitruvius, acumen his limitations, brought his Druid acquaintance to the Workshop. The aboriginal alien to set bottom in there. Vitruvius capital to advice his assistant, and conceivably summoning him aback to the even (or sending him as a spirit to the Spirit Realm) could do the trick. And the achievement would be that the Druid could act as the conduit.
Alas, added weeks of balloon and absurdity and theories came to nothing.
For once, Vitruvius could acquisition no use for the Astral Bar.
In teh end, the old Vitruvius could scarecely accept that a Bar aural the Workshop would be fabricated afterwards the use of a machine.
In the Attributes Room, Vitruvius anticipation a added amoebic access would work.
From his Druidic friend, he delved into the arts of Herblore and Farming.
Vitruvius could calmly accept science abaft botany and the cycles of farming. But, he did not accept a blooming thumb. Any time he even buried the basal potatoes, the poor crops wilted.
In Herblore, the allure of it and the furnishings on analysis were additional nature. He appropriate combinations of herbs and secondaries added almighty that what the Druids frequently used, and that to this day, are added frequently used.
But his own accomplishment in bond the potions was limited. He could never absolutely get the appropriate proportions. Was it age assuredly communicable up to him?
Once more, with the aid of his Druid friend, they managed to abound a Attributes Bar. The action was deceptively simple. Acute added backbone and a adroitness for attributes than originally thought.
But the abundantly age-old metallurgist could acquisition no way to crop such an 'organic' bar and accomplish something to save his assistant.
One added time, science was not acclimated to accomplish a Bar. Simply the arena beneath.
Vitruvius bid adieu to his Druid acquaintance and afresh bound both doors to appraise aloft the time absent aggravating to acquisition a use for these 'bars'. So adopted from what he had formed on before, yet not acute little to accomplish compared to aggregate abroad in the Workshop.
But the atom returned, and Vitruvius begin afflatus and able for the next phase.
This adventure would be a little altered than antecedent apartment aural the Workshop.
The Astral and Attributes apartment would not apply circuitous machines, but instead focus on Spiritual/Summoning and Attributes (Farming/Herblore).
The amateur would acquisition Vitruvius' addendum on how to accomplish leg armor. But, perhaps, Vitruvius would not accept larboard addendum on how to accomplish new bank armor.
From a abstruse standpoint, the ambition would be to abridge the quest. Fewer machines agency below graphical assets bare for the quest. Fewer circuitous accomplish agency a added automated process. Admitting this agency the sacrificing of circuitous puzzles ... or switching to newer puzzles that are still arduous ... but not as technically ambitious on the environment.
The adventure would instead be focused added on story.
# Adventure Rewards
Smithing XP. Summoning XP. Herblore/Farming XP.
Access to Leg Gear for the Elemental Armor sets.