Here are the details of the new patch:
Key Highlights
New X-Factor Zone Ability:
Momentum Shift - Inspired by Ultimate Team Legend LB Ray Lewis, Momentum Shift will knock all opposing players out of the Zone in addition to wiping out all opponents’ Zone progress. Momentum Shift activates after 3 total successful hit-stick tackles on Arcade and Simulation, or 5 total on Competitive.
Franchise Requirements: Available as a Zone Ability for Field General MLB, Run Support FS and Run Support SS
Ultimate Team Requirements: Available as a Zone ability for Linebackers
All abilities from previous Title Update are now supported in Franchise Mode
Global Updates
General Stability and Connectivity improvements
NFL Player Likeness Updates:
Bears RB David Montgomery
Cowboys RB Tony Pollard
Titans P Brett Kern
Jets LB Blake Cashman
Fixed an issue with likeness of Buccaneers RB Peyton Barber
Updated hair for Falcons WR Julio Jones
Added a new version of Bears throwback helmet
Updated side stripes on Titans home and away and alternate uniforms
Updated referee hats to display ‘NFL 100’ logo
Updating details such as the "NFL 100" logo does not affect the overall plan. However, since adding this detail may take the least amount of effort, this is a complement to the overall authenticity.
Franchise Updates
All abilities added in the previous update are now available in new and existing Franchise leagues:
Mossed - Inspired by Ultimate Team Legend WR Randy Moss, when players with this ability enter the zone, they will win contested catches regardless of coverage on passes of 55 yards or more (but does fall back to ratings formula when countered by defenders with Zoned Out, Man Up, Universal Coverage, Shutdown, and Zone Hawk abilities)
Lumberjack - Defensive ability, preventing broken tackles and can cause fumbles when using cut-stick tackles
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Initially, the franchise model did not include the Zone and Superstar features in the October update of buy Madden 20 coins. The situation has changed, which should save more energy on new and existing franchises. If you can create players from scratch and provide them with Superstar and Zone features outside of the franchise mode, it will still be fine.
Presentation Updates
Various Commentary Updates
Fixed an issue causing the Play Call Screen and/or Kick Meter to disappear after pressing the pause button following a timeout
Updated Superstar loading screen for Seahawks DE Jadeveon Clowney
Added receiver ‘red line’ to the practice field
Gameplay Updates
Tuning to ‘Mossed’ Zone Ability: Increased Zone triggers to Three catches of 30+ air yards on Arcade and Simulation, and Five catches on Competitive; also increased required distance of passes when active from 50+ to 55+ air yards.
Updated running animations for scrambling QB’s
Tuning to reduce effectiveness of Aggressive Run Blocking coach adjustment
Tuning to reduce frequency of AI-controlled players attempting strip tackles when using the Aggressive Strip Ball coach adjustment; also reduced chance of face-mask penalties & broken tackles with this adjustment
Tuning to reduce stumbling on defenders after a turnover
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Ultimate Team Updates
Added Secondary Positions for select players
DEV NOTE: Secondary Positions allow users to substitute players with this capability into other positions and still have their Chemistry count towards the lineup. The Secondary Position feature is only available on select Power Ups and will open up after you consume the Core Elite or Legend version of the player.
Likeness update and signature passing animations added for Ultimate Team Legend QB Peyton Manning
Likeness update for young version of Ultimate Team Legend RB Emmitt Smith
Superstar KO
New Legends added to the Superstar: KO draft pool
WR Marvin Harrison
CB Deion Sanders
SS Troy Polamalu
FS Ed Reed
Who doesn’t like the addition of players like Deion Sanders and Troy Polamalu? For more information, check out the official site.
Nov-05-2019