After account the latest ambassador blog, I anticipate we all accede that the proposed timeline for changes is traveling to be too late. While I apperceive JS responded in the reddit cilia advertence something like how there's aswell traveling to be abbreviate appellation solutions to go with it, it feels absolute odd that none of that was mentioned in the absolute producer's blog post. On top of that, a lot of the solutions that Nexon has accustomed out in the accomplished for our "issues" tended to chase the action of just casting us added freebees rather than acclamation issues in this game.
I don't absolutely accede with some of their approaches to their solutions so far, abnormally because I accept there's a lot of quick solutions that can be done to about buy time until a added absolute band-aid comes into place.
Here's my advancement of what these quick fixes should be:
- Remove alcove caps. Access the bulk of abstracts that bead from Benefit Boxes from 30 clears.
The capital affair with giving a anchored bulk is that abounding players feel answerable to complete these amounts, and bake out accomplishing so.
This aswell allows humans to advisedly acreage accustomed dungeons for cosmetics or for added drops.
- Accept contest that allows you to buy vouchers that increases/doubles alcove loot. We apperceive this exists from KMS2.
- Access the bulk of mesos and abstracts that bead from Apple Bosses. Let's say, 75-100k per apple bang-up kill. Or accede altered types of materials, that could be alone for allowance killing the boss, from added blooming crystals to.
This allows you to acreage apple administration at about 3 mil an hour, which is appropriate income.
If added humans are incentivized to annihilate apple bosses, at atomic the fair action affair abaft them will be dealt with until a added abiding system.
- Access the akin cap.
It will accord players added agency of "progressing" that isn't RNG gated while the new systems are coming.
I anticipate these four changes are something that can be done absolute calmly accustomed what's already accessible from added versions of MS2 and it's just about-face the ethics and how they're displayed. I accept these types of simple changes will acceptable allay some of the issues that the amateur abject is having, while the continued appellation issues are accepting considered.
Speaking of abiding solutions that charge to be anticipation about, there's been some amazing posts on reddit that abduction the issues in this bold absolute well. I capital to add on my own set of solutions, that aim to abode the issues at its core. Accustomed that, I do accede with Nexon's appearance point that these problems charge to be thoroughly anticipation about and they're not quick solutions. Either way -- these are some of the things that I achievement Nexon considers for their longterm changes.
- Implement a pseudo-RNG arrangement in the game.
Normal RNG systems tend to advance players quitting. This is because for any accustomed event, it basically creates bad luck outliers that creates a lot of annoyance appear the game. Do you absolutely wish a arrangement that screws over 5% of your amateur abject in a bold that's abounding with RNG? Remember that a lot of humans who adeptness through admitting bad luck are hardcore players -- abounding accidental players will abdicate afore that even happens. Even some of the hardcore players I apperceive of accept abdicate due to their +12 allegorical advancement declining over 20 times.
A pseudo-RNG arrangement about allows players to get "lucky", but it guarantees that you will accomplish afterwards a accustomed point. As continued as you accomplish this "given point" a reasonable (generally it should be aural the accepted bulk of events) time, players adeptness feel they've gotten unlucky, but at atomic they apperceive absolutely how abundant they charge to progress.
- Plan on analytic approaches to bot detection. Attending at what banks do in agreement of audition artifice -- rather than aggravating to be abstruse and aggravating to stop the bots from running.
For all the ambassador blogs that states that they're banning bots every day, it just feels amusing that bots never feel as advancing in this bold than anytime before. This about just agency Nexon is accident the cat and abrasion bold absolutely badly. I can either accept Nexon is not accomplishing annihilation (which is acceptable to be false), or they're searching at the amiss things. I'm traveling to accept that they're searching at the amiss things for this.
The ambassador blog declared that rather than alive on "automated systems", they wish to be able to bolt bots manually and accomplish abiding they're bots afore handing out bans. This is great, but this doesn't beggarly automatic solutions aren't the acknowledgment -- it just agency they charge to be advised afore accepting comfortable. Plan on automatic solutions, award specific metrics, and you'll generally acquisition bots are crazy outliers in abounding types of activities. If your accepted analysts cannot do this, advanced them to workshops or accept them abstraction how altered industries abstraction artifice -- you should be able to get a lot of acceptable account from there.
- Accomplish use of accustomed dungeons and added of the apple map.
The big affair currently is that, GMS2 about skips all of the accustomed dungeons except for bays hunting and the one time you run it for story. This is a decay of agreeable aback a lot of accustomed dungeons accept appealing able and altered mechanics. I would advance creating harder modes of anniversary of these dungeons, even if that just agency buffing the accident that aggregate does to you so humans accept to apprentice the mechanics rather than facetank everything.
These upgraded accustomed dungeons aswell accord opportunities to accord a lot of altered drops, such as added corrective fragments, gemstone boxes, etc.
For some context, I apperceive a lot of humans anticipate that we don't accept Anarchy balrog, Lubelisk, Tris and such -- but they're all already implemented as our "hard" dungeons. The bold is in atrocious charge for added agreeable and below beeline agency of progressing.
- Added F2P appearance items and instruments that can be grinded for. Appearance is end bold -- if you can't bullwork for progress, let humans bullwork for fashion.
- Please accede added agency adept players can advice newer players. Things such as fairfight and about every account accepting binded does not advice with this. Award agency to advice accompany get levels (and aswell leeching from them if you accomplish a new alt) would accomplish it easier players to accompany their accompany in. Acquiesce us to adeptness akin a little and advice accompany afterwards it accepting acutely expensive!
Find a below advancing adaptation of Fair Fight! There's annihilation amiss with geared players allowance adeptness akin new players in harder dungeons, or geared players accepting able to bright dungeons faster. This acceptable agency some of the "quick fix" problems will charge to be removed and reconsidered, aback this would affect the abridgement already implemented.
None of these solutions will absolutely break the problems that abounding users are having, but I anticipate they abode some of the issues absolute able-bodied and allay abounding added boxy locations about this game. I absolutely like this bold -- there's a lot of posts area humans allocution about arena altered MMOs, but in the end none of them are traveling to be as beautiful as MS2. Please accord us something to attending advanced to with quicker fixes while alive on the continued appellation changes!