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​Shadow Word: Pain and Haste

A. The most sassy balance in wrath is a reflection of an earlier belief system that hybrid DPS is not the pure form of DPS (2)


B. This may be in conflict with the "bring the player, not the class" idea, also a concept that is unique in Wrath (6)


C. While wrath was in play, the developers thought of adding haste for SW:P (1)


D. The initial decision to reject an rushed SW:P was based on (A) as well as worry that it might be a tad overpowered (4)


E. Future changes to haste snapshotting Corruption when applied in a similar manner to SW:P, could alleviate concerns that hasted SW has been overpowered (5)


F. So, if we follow that "bring the player rather than the school" principle and taking into account these changes in corruption it is logical to include a hasty SW:P in line with an anti-corruption model.


My name as Linelo which means "I am" and a dedicated shadow priest theory creator co-creator of the simulation game Shadow Priest and am a full-time participant in the classic wow community. Wrath of the Lich King classic (WoTLKC) is just nearing the end of the road with the traditional Priest/Shadow Priest Discords are flooded with questions about the possibility of a shadow priests in the next classic expansion. Like every classic release, there's an "pre-defined" meta - and a class performance expectations. The most frequent reaction to the viability of shadow priests in the face of wrath the wrath of God is "there is no longer any need for shadow priests since their DPS is much lower than pure classes. Likewise, other hybrid classes like debuffs, balance druids and so on are no longer exclusive." Ghostcrawler put an argument in his post on 10/26/09, that was titled "Hybrid taxes (2)." The blue post argues that the blue article, Ghostcrawler essentially argues that hybrid classes can cause less harm because they are able to change their spec in order to perform a new function, whereas "pure" classes need to be rewritten completely. This argument will only affect the DPS specification for the hybrid classes, and will only reduce the variety of spec. In the past few years of the classic, the shadow priest has either been an entire meme or a full support class. In classic vanilla, the shadow priest is not a class or is a combination of a healer and DPPS support. The most accurate example for the "hybrid tax" was the TBC shadow priest , where their DPS was average, however the utility was essential. This kind of balance allows players to take on the classes they love without being put away due to not being "optimal." The WOTLKC shadow priests are required to make an entire identity shift from a "hybrid" classes for support to the "hybrid" DPS class. That's where difficulties occur. If a shadow priest is able to produce less DPS than warlocks or mage simply because they are hybrid, then playing hybrid DPS isn't recommended, unless required for situations which require a healing spec. In this classic-meta-optimal-raiding era most high-end/competitive guilds/raids won't be seeing many hybrid DPS at all anymore. The majority of hybrids will be tankers or healers, and DPS slots will now be reserved to most pure DPS classes. In TBCC the shadow priest's slot was mostly guaranteed because of their powerful support capabilities, but In WoTLKC shadow priests aren't needed for raids as their DPS is less that "pure" classes, as well as other hybrid classes with similar value. This means that shadow priests' DPS is the only distinct aspect that determines their location in the raid (other other than social aspects), which is generally "respec to help the raid" or use the raid or play your "pure" DPS alt class.Then, during in 2008's BlizzCon WoW Class Panel, Ghostcrawler stated that "you'll be able to bring the player , not the spec with the next expansion. (6)"


Version 3.3.0 PTR (10/20/09) originally was:


"Shadowform Shadowform": This ability creates Devouring Plague Shadow Word: Pain as well as Vampiric Touch, to gain the benefits of the speed of their attacks. The length of the duration as well as their duration are diminished through haste. Additionally the cost of mana has been decreased from 32 percent up to 13% the base mana. (1)"


The same patch added"Glyph of quick Decay"


This glyph can be used to increase the warlock's haste to decrease the amount of time between damage effects from Corruption. (1)"


Both are excellent DPS buffs for all classes. Corruption for warlocks has essentially the same as the Shadow Word The Pain (SW:P) that shadow priests get, with regard to their ability to refresh during the battle. With the version of patch 3.3 Shadow Form Talent removed SW:P from the list of an DOT benefiting from haste. However, Glyph in Quick Decay was kept in. The reason "Ghostcrawler 11/15/09" employed was:


"We have removed Shadow Word Pain from scaling at haste due to the fact that we believed Shadow DPS was too high even with all three dots being harmed. There's a bug that you can have huge SW:P dots. They then continue to roll them at the same size forever, because the spell is constantly refreshed. It's a very difficult problem to be fixed. (4)"


The usage of the phrases "we believed""we thought" and "too high" are a reference to the hybrid tax" argument (however I'm sure that real figures were used in this decision, but they were not disclosed). Post 3.3.5 shadow priest DPS in original WOTLK was still below most "pure" classes and the added DPS from a hasted SW:P would not push shadow priest above classes like mage/hunter/warrior/rogue/lock especially if SW:P haste snap-shotting was updated in the 3.3 hotfix (SW:P DPS per Haste Rating is ~0.13-0.17 depending on various factors). On 12/11/09, Ghostcrawler published a post about 3.3 hotfixes. One of them was:


"Rolling Corruptions can no longer apply the haste value that was initially used for an indefinite time. (5)"


The change was made following the PTR in which SW:P had already determined not to be a beneficiary of haste. If this change had been applied to SW:P, then the potential for shadow priest dps to be lower would not have been "too excessive." The two options that were previously used to let SW:P gain the benefits of haste. The first is to bring SW:P to shadow form talent using Devouring Plague or Vampiric Touch. The second is to reverse Glyph for Shadow Word:


Pain. Shadow Word: Pain (like the blue post in the original plan). ("For 3.3 we're talking about the introduction of three new glyphs in Shadow Word: Pain, Rejuvenation and Corruption that will let these spells tick faster the greater haste that you have."(03)) Another option is to use the third strategy could decrease the overall strength by forcing the user to choose what glyphs should be used by the shadow priest. It is like the way corruption was introduced in locks that deal with affliction. The recently released Glyph of Shadow Word: Pain will not be used since it is not scalable. 1.1% of mana base for a priest at level 80 is 38-39 mana per tick, meaning that this glyph will be worth 64 MP5.


The ideal scenario is that the glyph gets modified back to the initial 3.3 state, where SW:P gains from haste along with modifications to the way that haste snapshots are taken. The "pure" vs "hybrid" debate is a recurring issue for a long time and as WoW has developed, its "hybrid" DPS gap relative to "pure" DPS has been decreasing. The new philosophy of "bring the player to the table, instead of just the character" is a great step towards this direction. With WoTLKC #somechanges as well as thousands of other passionate shadow priests would like to to compete at an elite level in the class or spec they love. A change that could produce the same result as in Retribution Paladins from TBCC that was praised by the developers and admired by players would be a shift towards Shadow Word: Pain and its interactions in a hurry.


Additional details:


It is true that the DPS increase is rather minimal and was verified using wowsims/simc. So this argument is only about DPS. It's more about the fact the SW:P feature was nearly implemented, but was pulled out in PTR. They came up with a way to handle snap-shooting that was corrupted after it had already removed at the midpoint of the patch (essentially at the close to the extension). They then allowed SW:P to become affected by the haste which led to Cata because it doesn't be appropriate to "buff" the spriest towards the close of 3.3.5. I would guess that waiting for the another expansion or even a preatch made more sense. Because wrath classic starts with 3.3.5 it is logical to rethink this change since it is for the whole expansion. We're talking about 200 DPs in real-world terms. Check out the following maths for a basic understanding...


The SW:P DPS for 80 is equal to ( (230 + 0.1829*SP) * CritMods * %Mods) TickSpeed


Where:


SP is the term used to describe Spell Power.


%Mods = % damage modifiers


CritMod = (1+0.5xCritBonusxCritChance)


The TickSpeed is ( 3/(1 + H/3279) )


H = Haste Rating


Let's suppose:


SP = 3000 (T10 is about)


%Mods = (1+Darkness(0.1) + TD(0.05) + SF(0.15) + SW(0.1) + ISW:P(0.06)) = 1.46


CritMod = (1 + 0.5x2x0.35) (assuming 35 percent Crit)


The TickSpeed is ( 3/(1 + H/3279) )


A DPS derivative DPS as an expression of H results in the following: 0.156 dps/haste .


Let's say that the average haste in an entire fight is 1000, which is just 156 DPS more (about 1.7 percent gain, in the event of ICC T10 + 9k DPS). But, this could increase the value of SP/Crit or its value however not significantly.


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